Flash communities, time-shifted media and connected TVs

August 3rd, 2010 | Leave a comment

With 45M internet-ready TVs shipping this year, there’s a minor land rush in process adapting the building blocks for community and social commerce from the web to the largescreen TV and communal setting in the living room.

There’s a lot of buzz around EBSNs (Event Based Social Networks), bridging web-proven viral loops and social commerce to live connected sporting events and network premieres. This is an obvious direction for flash community gatherings around live broadcasts but doesn’t address the majority of legacy media content available to viewers.

I visited with Scott Varlard (co-founder and CEO) and Philippe Pierre (CFO) of SocialBomb, a NY-based social technology company that is figuring out how to build community and bring social value to the mostly time-shifted reality of TV and webTV content. These guys are betting that brands and fans are both interested in social viewing and sharing around their favorite shows and movies.

SocialBomb, if you don’t know them, is the company that provided the community and technology platform for the HBO release of True Blood Season 2 Blu-ray DVD. This HBO release pioneered scene sharing, social incentives and on-big-screen controls for the Blue-ray release of the blockbuster hit series.

Scott and Pierre walked me through the demo…cool stuff to be able to easily pair your Blu-ray to Facebook and Twitter, share scenes and engage with a bunch of social incentivized activities. I’m a bit geeky and a huge True Blood fan so maybe I’m an easy sell for this but there is real potential here especially as this paradigm moves to streaming catalogs as well as DVD-based content.

This was a gutsy leap of faith for HBO to try this even as a ‘quiet launch’…big win for SocialBomb to pull it off so crisply. Connecting a DVD and TV to the Internet is still the domain of the few and DVDs, in my opinion, are a legacy format looking for some additional life. But…rumor is that fans liked it, scene sharing was very active (the coolest part) and both the fans and HBO have deemed this a success.

My take is that this is a small but important proof point on how to create community events around time-shifted content. DVDs are a second tier choice after streaming for many, but if this provides social proof in the small, hard-wired world of DVDs, it should work well for the mass market as a streamed, built in and easy to set up media in millions of living rooms this holiday season.

Let’s imagine the not so distant future.

Take what SocialBomb has done and apply it to streaming content and connected big screen TVs with, as well, 2nd and 3rd screens on the couch and mobile devices thrown in wherever they may be. And where every title on Netflix or Hulu or Boxee is able to connect to Facebook and Twitter with scene sharing, some social gaming and merchandizing built in. You can watch and rewatch and share media content in a social setting on any screen anytime.

This means that every time I view Godfather II or Hustle and Flow, or Entourage, I will be able to create a flash community event, share scenes and participate in extending my passion for movies, a particular movie or TV show down to the scene level. And most likely, this will inspire others to download and view and share as well.

I think there is something here…maybe not exactly as I’ve described it or precisely as SocialBomb is working with HBO. But something…significant.

People on the social graph, 500M on Facebook and millions on Twitter are hungry for content to share. On Facebook alone, an average user generates 90 pieces of shared content equaling 30B shared pieces monthly (mostly photos). With a tangible connected TV footprint coming and flash community capabilities being developed by SocialBomb and others, there will be a lot of scene sharing and social gaming around what we all do a lot of…that is watch TV. Scene clips could be the next step beyond photos as shareable objects. And everyone has movie and TV scenes that they would want to send as a video invitation to their friends and communities to join in the fun…or watch later.

This is also an innovative solution on how to take the real-time community of the social web and our social networks and connect it with time-shifted movies and TV and sports media that we love and watch and rewatch over and over again.

I can’t see this as any other than a win for everyone…including of course the content owners.

I’m very positive about a real-time social environment on the big screen around legacy content. Certainly more questions than answers exist today, but having all media content available all the time and platforms like Facebook or Twitter seamlessly tied into my ability to share…just makes sense.

Sharing in a Facebook-powered world is a common bond across all networks. Daily and by the billions of posts, we let each other know where we’ve checked in on Foursquare for the best expresso and where we are traveling to and the restaurants we frequent. It’s a natural (and significant) step forward to share movie and TV content we deeply identify with at a scene level, plugged into the social graph and shareable across all of our communities.

______________________________________________________

Thanks to my friend Jeff Blackman for introducing me to the SocialBomb team.

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  • http://www.victusspiritus.com/ Mark Essel

    Some of those numbers are mind blowing, and make perfect sense.
    I can just imagine sharing a great netflix video series with you only to find that you suggest something for me to explore in return.

    What do you think of shared voice (or video chat) between video watchers (tablet, smartphone)? I could watch a ball game with my pop without leaving my living room. Totally appeals to my slacker self in the late evening, and would be amazing if we lived further apart.

  • http://arnoldwaldstein.com awaldstein

    Hi Mark

    The scene is set for this to really happen.

    The networks, especially the cable companies, are finally starting to realize that they can't hide from this. The numbers. The possibilities. The increased viewing pleasure. And the upside for the content copyright owners is all there and good.

    Re: video chat. The power of this is just starting to surface. I think the last pieces were the cloud (here now) and smart folks at Skype and Apple and others making this easy and fun. I'm a believer!

  • Jeff Blackman

    Great article, Arnold. Many great things are happening in this space from our friends at SocialBomb and others. Saw these guys present last night at NY Tech – http://www.playphilo.com/.

  • http://arnoldwaldstein.com awaldstein

    Hi Jeff…thanks again for the intro to the SBomb guys…and the kind words.

    For simplicity, you can break the world into two pieces:

    1. Folks like Playphilo who will build community around the event…a more integrated approach than tweeting to friends while watching a sports event or posting on Facebook while watching a TV show. Sure they aggregate comments and can build popularity scales which is cool…but this will be a land grab brand play as many players will attack the opportunity from this perspective.

    2. Folks like SocialBomb who are touching the content itself and creating new and unique sharing items. Scene sharing feels right…This model though needs to find itself in the stream of downloads from the big libraries. Big upside for Netflix or others to harness the funnel of community. Netflix must be thinking this through now…they should and every copyright holder should as well.

    BTW…get a Disqus account ;)

  • http://twitter.com/tlaturi tlaturi

    Hi Mark, Arnold,

    We have implemented video chat on our social tv service, sofanatics.com. Based on the experiences, it works really well. It lets the viewers to focus on the TV screen, instead of the keyboard.

    Other important finding is that the voice is more important than the video. The users are focused mostly on the television screen, and discussing with their friends simultaneously. The periods, when the video chat is important, are the chat after the match highlights or during the pauses.

    .toni

    http://sofanatics.com – You'll Never Watch Alone

  • http://arnoldwaldstein.com awaldstein

    Hi Toni and thanks for sharing this.

    Sports is a great sandbox for figuring out how all of these pieces come together…as today, there is more conjecture than fact and you guys may be ahead of the pack.

    If you want to share any data with me, I'm interested as I've decided that the best way to understand this market as it develops is to meet the entrepreneurs who are defining it as they roll out their products…and write about those trends as they become clear.

    BTW–are you going to run gaming/betting into your service? Some in the UK i believe are doing this now.

  • http://shanacarp.com/essays ShanaC

    I just saw this on twitter.

    Two things:

    I think the number one item holding everyone back- lack of cheap ipad-like devices to share around ala Tereza's paraphrasable comment- they seem like the new fireplace.

    Furthermore, I think there is a big opening not around the time shift- I think it is around something more particular. Popular reality cable shows already will mention specific brands. Gossip Girl can make or break fashion. Sharing that content, making it a doable act, is a way of extending that reach and making it more sticky.

  • http://twitter.com/mediadventurer Paul Johnson

    The services we see right now are a great start, and I am sure they are already planning their next enhancements, but it really is just the tip of the iceburg…next 12 months I wouldnt be surprised to see the following:

    1) Social interaction more aligned to my viewing habits – watching live, on demand, on the move.

    2) Recommendations becoming less fragmented across 'contextual recommendations' (e.g. Rovi, Jinni, Google TV, RottenTomatoes, Netflix, etc) and 'social recommendations' (Clicker, Miso, Tunerfish, Philo, Hunch, twitter, fflick, etc).

    3) The technology in place to help us share comments and content around a given tv show or film.

    4) The growth of editorial and user selected complimentary content, using a tv show or film as its context.

    5) A bunch of apps that centralise the social experience to fit in with my viewing habits.

    6) Advertising models becoming more integrated into the Social Entertainment experience.

    Best
    @mediadventurer

  • http://arnoldwaldstein.com awaldstein

    Hi Shana

    Didn't see Tereza's comment but will check it out. Super focused on business lately.

    Everything around connected TV opens huge doors…community around live events, socialization around cataloged media, clickable brand and social commerce on the big screen.

    Once the connected ecosystem of the web moves to multiple screens on the couch and synced with the big screen on the wall…AND you have community not only through connections but as a group watching everything breaks open.

  • http://arnoldwaldstein.com awaldstein

    Hi Paul

    It's just the very beginning and SocialBomb's current offering is just a sliver of light at where this is all going.

    Connect a bunch of synced devices, add connected groups and crowds in front of the screen, open libraries of content, and shareable live events and we have a someting new and really groundbreaking.

    I can't wait!

    BTW–do ping me with your ideas or links to articles as you find them. I'm going to stay involved in this sector as it breaks open.

  • http://shanacarp.com/essays ShanaC

    :) It was an old comment of her's on Ipads in general.

    Definitely, there are large doors, it is just what is quickest to market and
    cash flow. Always an issue.

  • http://blog.lucidcommerce.com/television-trends/future_of_tv/ Future of TV? « Lucid Insiders

    [...] Here is an interesting post about the future of TV and Social Media: http://arnoldwaldstein.com/2010/08/flash-communities-timeshifted-media-and-connected-tvs/  [...]

  • http://twitter.com/L1AD LIAD

    Just discovered your blog. Great stuff. Looking forward to devouring it.

  • http://arnoldwaldstein.com awaldstein

    Great…I'm glad you found your way over here.

    Looking forward to hearing your thoughts.

  • http://www.comradity.com K. Warman Kern

    must have double submitted

  • http://www.comradity.com K. Warman Kern

    Hey Arnold,

    Referring to this comment: “. . . but doesn’t address the majority of legacy media content available to viewers.”

    I have the online rights to a high value major sporting event over 6 days, which most legacy media content owners haven't been able to orchestrate to execute a live social media event and prove the revenue potential as a premium entertainment experience from anywhere.

    We have the marketing plan and the related specs for the technologies identified. We need a developer partner and/or funding to combine these assets to beta by January, 2011.

    Anyone interested should contact me at Katherine (at) Comradity.com

  • http://arnoldwaldstein.com awaldstein

    Katherine…good luck with this!

  • http://www.comradity.com K. Warman Kern

    Great to hear someone else thinking beyond what is. Need that context to even bring this up!

    thank you